Tuesday, January 27, 2009

UML, State transitions, Use cases, narratives…

It has been a week of engine design and documentation for the programmers. There has been no major design wow factor except for the size with which our TDD has managed to grow in such a short time. The only sub-system that is slightly different to any we have done in practise is to use function pointers in our event system, thus trading off some compile time for processing speed. As our state machines will be done within Lua there is no other major hits on templatised classes except for what function pointers require in the event system. The TDD surpassed the GDD in total pages of work and my consensus is that the document is quality as opposed to just quantity. This point will probably be proven on Monday afternoon with a Sidhe programmer coming in to look over it, so we shall see.

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