Friday, January 16, 2009

Tim Bewick - Week 3

I have been working on prototyping and performance testing using bone level of detail with models in Gamebryo. I have found that it is easy to program and it can speed up rendering of a model that uses it quite a bit when using the lower levels of detail. The artists had some trouble at first exporting models with bone LOD but that seems to be working well now so we should be able to put bone LOD in our game fairly easily and it should help keep the frame rate high with lots of enemies on the screen.

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