It is almost the end of our prototyping period and the prototypes have yielded quite a bit of knowledge into areas from which we were unaware of previously.
The bone LOD's and getting this working through Gamebryo's implementation gave me more than a bit of a headache and scare this week with troubles with the exportation process of models from Maya, fortunately we had our lead artist/technical artist Anthony take some time from his day to make sure that the process got worked out properly. We are now able to stress test the bone/poly and LOD benefits using Gamebryo.
The Raknet/PhysX prototype of which I was personally working on has yielded that the possibility of networked physics on a server basis has been moved out from being a "should have" feature to a "nice to have" feature. LAN play of the game should not be of major difficulty in terms of physics simulations.
The cooperative A* prototype is currently in a decent condition with a robust implementation of the graph and path finding it is not yet fully implemented but I've been told it will be complete by the deadline and the proof of work done has been apparent.
The schedule has needed some reshuffling during the beginning of pre-production, but the documentation will start tommorrow with prototype post mortems.
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