Tuesday, January 27, 2009

AI, Rim Lighting and Inking

Hi, spent the majority of last week sussing out the details of the AI system. We are looking into co-operative A* with a goal orientated action planning system, similar to that used in FEAR (See Jeff Orkin’s paper ‘Three States and a Plan’.) We see a lot of risks with this kind of system, mainly concerning speed; therefore we are exploring the possibility of moving the AI system to a separate thread, grabbing new paths as they become available, this should stop the AI from locking up the game.

I’ve also explored the implementation of rim lighting and inking in a shader to create lighting that is desired by the artists, here are the results:

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