Last week Josh and I made a tool to group NIF files back into a scene file. This tool was needed because the Gamebryo exporter for Maya did not seem to like groups. The tool parsed the gsa file, looked for a group asset, and positioned the NIFs in the correct position in the scene. Surprisingly it was not too hard to do.
Other than that, I have been working on loading PhysX data from the NIF files and placing these nodes into the scene graph. Everything seems to be going quite well but we are having a bit of trouble with lag.
In terms of the design, we have not had any real major problems. The GDD is alright for the moment and it has been easy enough to direct people to it when design issues do come up. Besides that everything is going quite well. We're still yet to get any real gameplay into the game but the project is coming together quite well. Until next time....stay tuned for updates.
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