Thursday, February 26, 2009

Hello E!

This week I got a particle manager going which can load up the gamebryo files and add particles to the scene. It has the functionality to set particle systems to be application initialised so they can be stopped and started programmatically. Discovered also that the majority of particle effects can be baked into the animation of a character etc, say for when the character is firing and there is muzzle flash. Started on the wave manager which is goin to tell the world when to spawn new enemies, and how many of each type to spawn etc. It was going well until my visual studio decided that every project it built was always out of date and forced the project to be built every single time the application is run. Working on this problem at the moment, hope to have it fixed for next week, chow!

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