Last week was a week of Gamebryo discoveries. UML has been needed to be modified to take into account a few of these discoveries. We've found that a lot of the technical synchronisation of gameplay elements between animations and sounds/particle effects/shaders are able to be offloaded to the artists which makes a lot of the gameplay coding for the team much lighter. The TDD is comming together nicely but we have lost one of our programmers to the handling of the GDD due to our lead designer being away for a grievence in the family. These setbacks are being taken in our stride and luckily the elements which were being covered this week are able to be moved around to supliment some of the deficit from a lost team member.
The team has been looking at what roles they would like to take over the comming months of production. The team is lucky in its diversity of interest and no major conflicts in roles has arisen.
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