Friday, February 13, 2009

Lets see how far we've come

So.....

Here is what we have working so far

  • A window in Gamebryo.
  • A scene loading into and rendering from Gamebryo
  • A debug camera which can move around the scene
  • Input
  • Events firing from Lua as well as in cpp code
  • A process manager for managing the order of things updating
  • A clock for recording the day and night time.
  • Place holders for most of the art assets.
So we have accomplished our goal of getting some stuff rendering with Gamebryo this week. This will keep morale high.

Until next time...

PEACE!!

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