Week 2 of production is nearing and end, this week was mostly spent fixing the classes that were written last week once testing could begin.
This week i fixed up the debug rendering of the PhysX information so now we can see object boundaries, headings, velocities etc.
I have discovered it is still very useful to use the PhysX documents when working with PhysX-Gamebryo stuff because the Gamebryo documents seem to miss the finer details when they provide sample implementation code.
I worked out how to attach the scene lights to objects so now our test character lights up correctly.
I also set up PhysX trigger sensors for our AI characters so they can detect nearby players and objects.
Worked out mathematically how to make our rocket projectile spiral after it leaves the barrel. Found out sometimes just having someone next to you to explain what you are trying to code can be all you need to come up with the answer to solving your coding problems.
Drawing diagrams can help also!
Oh and lastly all the memory leaks have been found and eliminated!
Looking forward to next week when I can crank out some more classes!
Friday, February 20, 2009
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