Monday, March 23, 2009

Tame - Week Entry

Last week was our first of many milestones. All the characters were successfully exported with animations on all of them.

All of the animations were based on a core cycle of animations with minor tweaks added to each character to help make them more unique to themselves, for example: the Scientist has the elbow and feet pointing more inwards whereas the males have them more outwards, the aliens right now are just basic, I am still to add their own unique style.

One small change that helped a LOT was the addition of a NEW rig for the skin to be attached to and be driven by the animated rig. This was done by the NEW rig being frozen in the world space and the joint orient. With this done there was some error with the weapons pointing in the wrong direction, once I found out about this the problem was very easy to fix. There needed to be another bone, which needed to be oriented from the Elbow to the Wrist and then parented to the NEW rigs elbow joint. With this done, the problem was sweet as!

Another minor problem with the NEW rig was when the animations were BAKED into the bones, the joints were rotating all wrong aka Gimble Rotating. I found out that some of the joints were rotating at specific animations, which appeared as normal in Maya but when viewed in Gamebryo showed up easy. This again was fix due to a little "tutuing" and again things went on sweet as!!

So the animations for the Scientist, Captain, First and Second Lieutenant were completed as well as the base animations for the Reaper and Grunt. The Exploder has some animations, but they still need to be thought out on what it is actually going to be doing in the game.

http://www.youtube.com/user/tametahana

On to Alpha!!

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