Wednesday, March 4, 2009

Our framerate, culling, and how occlusion guards are not really helping

So we have been having a few frame rate issues which we thought were caused by not properly culling stuff. Anyway After a few occlusion guards and some profiling, it is apparently coming down to waiting on Semaphores.

Oh and By the way. We are going to have UI up and running real soon. I can't wait!!!!!!!!!

We'll keep u posted

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