Last week I worked on the night manager, it keeps track of the game time, and spawns new enemies at different locations around the map. It will load the wave infomation from a lua script and create the enemies of the percentages provided. It will take the round time and convert it to a time between 9pm and 9am based on how far the round is through, this time can also be used to move thew sun and moon in game. Enemies can also be spawned from spawnpoints based on cardinal directions North South East West.
Looking at our level in-game I fear it is still much to massive and will take ages for enemies to reach the players. I would personally take a smaller part of the city and focus on that like a courtyard or park
Monday, March 9, 2009
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