Wednesday, June 17, 2009

Tame Tahana

Ok now the animations are all ready for the programmer, which they are finding quite hard to get running smoothly. The animations now have Sequence Layers, which allows certain animations to have a higher priority over others.

For example: Run Forward would have level 0 priority, Idle Left would have level 1 and Machine Gun Shoot would have level 2.

Now this seems simple enough but the blending between animations is proving to be very challenging. I am relying on this to be completed to view my animations not only running smoothly but having it also run in Multiplayer aka Co-op mode.

Right now I am "on-call" with the programmers working with the animations just in case they need any help. Other than that I am working on Animations for our credits, check it out at: http://www.youtube.com/user/tametahana

Ka Pai

2 comments:

  1. The animations you linked to on youtube look like they are coming along really well. Does the priority system that you mention just control blends, or is it for deciding which animation to play? (For example, it might play idle if there are no other higher priority animations such as shooting being attempted)

    - Chris Wilson (Producer, Grinding Gear Games)

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  2. The priorities are one of the ways the artists can tweak the blending of certain animations with others. As far as I know it does not have capability to decide which animation to play. Thats up to the programmer.

    Cheers for your comment,
    Wil

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