"Captains Log 29/5/09"
This week has been pretty hectic. Ive been working on a whole bunch of things from sounds to weapons. Ive made up a number of unique game sounds so far for the weapons and some of the destruction sounds and I am now waiting for some updates in the LUA scripts so I can add in some new sounds when the time is right.
Ive also spent a lot of time making corpses for all the enemies and have been exporting them out a number of times. On a more demoralizing note.... We have recently found out that ALL the assets need to be re-exported in the future due to a shader issue and how Maya deals with the Gamebryo shaders.... which brings me to my next point. Maya seems to hate Gamebryo when the hypershade is up. There is an incredibly annoying crash which tends to occur frequently when the hypershade is open. It crashes the UI in maya and until the issue is resolved it locks up all UI in all programs essentially disabling the right hand mouse button. If this ever happens to anyone simply close the hypershade in Maya and it should fix the problem. This error has only started happening since the computer was reformatted.
The last thing ive worked on this week is a new and improved rocket launcher projectile which has been rather uplifting considering all the annoying issues that have been occuring this week.
Ive gone with a kind of WW2 Shark head paint style on the missile (WIP Shown below) and along with the rotating fins and epic smoke trail its gonna look sweet az XD
-Michael
Friday, May 29, 2009
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