Been working on the level for the 4 weeks since my last post,
all objects now have phx on them and you can destory parts of the buildings and walls
This week has been good times, i have finished all LOD for my assets, including the Shotgun, and have begun modelling a extra asset, with the possibilty of more extra assets on the way.
Also begun doing some testing of all assets in the level and wrote down any chrash errors and passed them onto the programmers.








For the past several weeks i have been working on creating LOD versions of all my assets, all assests now have two levels of LOD, which are all ready to begin being exported.
I have also been building several test levels for programmers, and making changes to them at the programmers requests, which i enjoy because it gives me a chance to get some experiance with the Gamebryo Scene Viewer, but the asset viewer can get annoying.
Screenshot one is of the shotgun with three levels of LOD, the left is 1000 tri's and a 512x512 texture, LOD 2 is 500 tri's and 256x256 resolution texture, and LOD 3 is 25o tri's and a 128x128 resolution texture.
The second screenshot shows one of the quick levels i have created for programmers to test stuff.
