Wednesday, June 3, 2009

Beta is due on Friday!!!

As some readers have probably noticed, the blog posts are starting to become more few and far between. This is due to the fact that Beta is on friday and everyone is working very hard to make the game more and more awesome.

We had a little demostration today which went quite well. We have some cool particle effects working but most importantly the enemies are ruthless and they can hunt you down and get you!!

The main issues to deal with on friday are the animations and the networking. There are still some issues with animation blending, mainly that I cant switch off the certain animations when I need to because of a limitation in Gamebryo's animation system. I am currently in the process of a work around for that. As for the networking, the deal with that is getting the animations to sync across the network. Most of the code to implement this functionality has been implemented in the past but since the overhaul to the animation system, it has to be refactored into the existing code base. I am aiming to have this complete by the end of today.

Other than that, guys are just working on touching up stuff so that we can get play testers in to play our game and help us tweak it.

Anyway thats my 2 cents.

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