Friday, May 1, 2009

Tim Bewick - Week 17

The alpha milestone is due today. This week I worked on a loading screen with a loading bar and the learn to play menu. Here is a screenshot of the loading screen.

Friday, April 24, 2009

Michael Bastiaens -Friday 24th April

"Captains Log 24/4/09"
This week was spent working on the Grunt. I managed to get through the scuplting process as well as texturing and then went ahead and made the different weapons for the grunt which are the Short Range Gun arm, Mid range Gun arm, Long range Sniper Arm and the Rocket Launcher arm all of which have been normal mapped and textured as well. Some nights were long but were by for enjoyable to say the least with the few of us that did stay those extra few hours. In any case theres a whole bunch of images so without further a do.... here they are.
Usually Id explain what the images are but this blog is so frustrating when you put in so many images so Ill just let you all bask in the art and take it all in XD... Until next week take care all

Jason - Shotgun

This week i have been texturing the shotgun, this proved to be quite a challange due to the guns being made by nano bots an idea for a look was hard to decide

Also the fact that since the weapon is made on the spot by the nano-bots it would therfore have not recivied any damage or grunge but im quite happy with the final result, i just need to get the shader all setup and try to get the normal maps working correctly in Gamebryo.


Tim Bewick - Week 16

This week I worked on the death camera for the avatar, rendering the third person model for the avatar while using the death camera, making the avatar become incapacitated and die, and regenerating the avatar's health.

You Can Harvest This Corpse

Wednesday, April 22, 2009

Tuesday, April 21, 2009

Tim Bewick - Week 15

During week 14 I made the weapon selector, made the third person avatar able to dynamically blend between aim up, down and forwards animations by interpolating the weights of the animations, made the camera rotate and move when the avatar leans and enabled the weapon overheating.

Monday, April 20, 2009

Art Update ! -1st Lieutenant

For last week I finished detailing the 1st Lieutenant and will start baking the Normal Maps and AO for both characters (Scientist and 1st Lieutenant), aside from that I've also helped Tim with the weapon inventory based on the design created by Jason. Cheers!






Sunday, April 19, 2009

Two more until Alpha

What a week!!

Things are actually starting to come together, its awesome. There is still a lot of work to do though. I think the idea of eliminating that feature freeze a week before alpha is probably the best idea to come up yet...Thank you James for that one!!!

That will give us an extra week to get every last little feature into the game. Then we can spend the majority of the Beta period, fixing and integrating them as well as a little polishing hopefully.