Tuesday, June 30, 2009
I SURVIVED THE NIGHTFALL- Kei Kasai
Friday, June 26, 2009
Tim Bewick - Week 25
FORUM
Just incase anyone missed what i wrote on the whiteboard, i have set up a forum so we can all keep in contact after the course has finished, the URL is:
http://gdfeb08.forumotion.com/forum.htm
Tuesday, June 23, 2009
Battlecruiser Operational
Greetings Command.
For the past several weeks i have been doing all kinds of crazy random things for the project, from creating particle debris objects too further LOD'ing all my objects.
I enjoy doing small parts for loads of diffrent parts of the game, keeps things alot more intresting rather then working on one long boring thing.
Now that most of the art stuff is finished, the work load has become alot lighter which is nice, since the game gold is due in four days we cant add anymore new assets, due to time restrants, but all our planned assets for the enviroment, plus extra have been creating ;)
Im looking forward to the final build on friday, as our game is already quite fun to play and with the final annoying bugs knocked out i think we will have a solid fun game, especially in multiplayer.
Monday, June 22, 2009
Michael Bastiaens - Monday 22nd June
We are in our final week of production and all thats left on my side of things is a few more re-exporting issues to do and im still the main person changing and attempting to balance the game through the LUA scripts. I also suggested the idea of making a yellow coloured tooltip whenever a player finishes researching a weapon to give the player more feedback so they arent just being bombarded by blue tooltips. Some of the issues ive been balanced include making the guns fire faster but do less damage to increase the pace of the action in the game, ive also decreased damage from enemy snipers and made them shoot slower as there was an issue where whenever 3 or more appeared you were pretty much guaranteed to die. Ive also adjusted the enemies that appear each wave trying to ramp of the difficulty of each successive wave in smooth progression. Other than that theres nothing else much to report and yet again no pictures.... However if you still have a hankering for some images.... heres a link to my competition entry since im working on a new reel in my spare time over the weekends; http://www.cgcoach.com/beta/index.php?option=com_kunena&Itemid=340&func=view&catid=19&id=2993 Enjoy XD
-Michael
Tim Bewick - Week 24
Friday, June 19, 2009
CARRY ON MY WAYWARD SON!!! YOU HAVE COME SO FAR AND NOW YOU'RE ALMOST DONE!!
Unfortunately there is still no networking.....BUT ITS SO CLOSE!!!!!
Wednesday, June 17, 2009
A HighPolyMonster Production, :)
Having said that, there are still some things that I need to work on for the next presentation. First is volume. I thought I was loud enough, apparently not. I'll be reaching for a microphone the next time we give a presentation which will probably be sooner than later. Also, I want to make the next presentation more interactive, which is what it should have been today. The point for the presentation was to get people interested in the game, and also to get some playtesters to help us track down annoying bugs. I think we did manage to get some people interested in the game, we even got three playtesters in who helped us track down some bugs which Roy managed to fix today which was really cool. Hopefully we can get more this week.
At the moment, the team has entered crunch mode. The main focus is stability, gameplay and bug fixing. Luckily alot of the gameplay code is exposed to Lua so some of the suggestions for game improvement made by testers can be "tweaked" easily enough. Hopefully things will pull together nicely for our hand-in next week. Pray for us, later days.